full transcript

From the Ted Talk by Amy Green: A video game to cope with grief


Unscramble the Blue Letters


We'd all prefer to win, but when you discover that you can't win, what do you value instead?

I never plennad to write video games, but these moments that really chngae our lives, they often come as the result of our hardship — and not our glory. When we thought that Joel could live, I left the game designing to my haubsnd. I chimed in here and there with a scene or two and some sosgtugnies. But after the nhgit that Joel died, the psaiosn, the psbiosltiiy of sharing Joel's life through our video game — it was something that I couldn't resist. I started wiitnrg more, I sat in on our team's dsegin meetings, I added more ideas and I helped dercit scenes. And I discovered that creating a video game is telling a story, but with an entirely new vocabulary. All the same elements of imagination and symbolism are there, but they're just partnered with player agency and system responsiveness. It's challenging work. I have to think in a totally new way to do it, but I love it. And I wouldn't have known that without Joel.

Open Cloze


We'd all prefer to win, but when you discover that you can't win, what do you value instead?

I never _______ to write video games, but these moments that really ______ our lives, they often come as the result of our hardship — and not our glory. When we thought that Joel could live, I left the game designing to my _______. I chimed in here and there with a scene or two and some ___________. But after the _____ that Joel died, the _______, the ___________ of sharing Joel's life through our video game — it was something that I couldn't resist. I started _______ more, I sat in on our team's ______ meetings, I added more ideas and I helped ______ scenes. And I discovered that creating a video game is telling a story, but with an entirely new vocabulary. All the same elements of imagination and symbolism are there, but they're just partnered with player agency and system responsiveness. It's challenging work. I have to think in a totally new way to do it, but I love it. And I wouldn't have known that without Joel.

Solution


  1. change
  2. writing
  3. direct
  4. planned
  5. suggestions
  6. husband
  7. design
  8. passion
  9. possibility
  10. night

Original Text


We'd all prefer to win, but when you discover that you can't win, what do you value instead?

I never planned to write video games, but these moments that really change our lives, they often come as the result of our hardship — and not our glory. When we thought that Joel could live, I left the game designing to my husband. I chimed in here and there with a scene or two and some suggestions. But after the night that Joel died, the passion, the possibility of sharing Joel's life through our video game — it was something that I couldn't resist. I started writing more, I sat in on our team's design meetings, I added more ideas and I helped direct scenes. And I discovered that creating a video game is telling a story, but with an entirely new vocabulary. All the same elements of imagination and symbolism are there, but they're just partnered with player agency and system responsiveness. It's challenging work. I have to think in a totally new way to do it, but I love it. And I wouldn't have known that without Joel.

Frequently Occurring Word Combinations


ngrams of length 2

collocation frequency
video game 10
bedtime story 2



Important Words


  1. added
  2. agency
  3. challenging
  4. change
  5. chimed
  6. creating
  7. design
  8. designing
  9. died
  10. direct
  11. discover
  12. discovered
  13. elements
  14. game
  15. games
  16. glory
  17. hardship
  18. helped
  19. husband
  20. ideas
  21. imagination
  22. joel
  23. left
  24. life
  25. live
  26. lives
  27. love
  28. meetings
  29. moments
  30. night
  31. partnered
  32. passion
  33. planned
  34. player
  35. possibility
  36. prefer
  37. resist
  38. responsiveness
  39. result
  40. sat
  41. scene
  42. scenes
  43. sharing
  44. started
  45. story
  46. suggestions
  47. symbolism
  48. system
  49. telling
  50. thought
  51. totally
  52. video
  53. vocabulary
  54. win
  55. work
  56. write
  57. writing