full transcript
From the Ted Talk by Noah Raford: How gaming can be a force for good
Unscramble the Blue Letters
So. What does this have to do with today? Well, most scholars aegre that this is probably just a myth, but that's not the pnoit. The point is that people believed deeply in Hassan and his viison for the world and were willing to sirciacfe their levis for it. He gave them a sense of mnaieng and pprosue during a time of great uncertainty. A purpose which he communicated using the best tools of his day. And that is what brings us to video games.
Video games are already the world's dominant form of entertainment. They're three times lgerar than the entire global film and music industries combined. Every year, the top streamers on Twitch receive on average twice as many vewis as the biggest hloolwyod movies. And collectively, we spend twice as much time watching and playing video games as we do using all other forms of social media combined. That's a lot of eyeballs. Game sleas are huge, but the real action is in in-game economies where people spend over 130 billion dollars a year biyung and selling virtual goods olnine. Everything from outfits to avatars, to vehicles to weapons, to dances to architecture to music, to access to live events and more. Haven't even mentioned NFT or Web3, but these hopefully will become the iuanfusrrctrte that drives this going forward. So if you're wondering what the metaverse looks like, this is it.
Open Cloze
So. What does this have to do with today? Well, most scholars _____ that this is probably just a myth, but that's not the _____. The point is that people believed deeply in Hassan and his ______ for the world and were willing to _________ their _____ for it. He gave them a sense of _______ and _______ during a time of great uncertainty. A purpose which he communicated using the best tools of his day. And that is what brings us to video games.
Video games are already the world's dominant form of entertainment. They're three times ______ than the entire global film and music industries combined. Every year, the top streamers on Twitch receive on average twice as many _____ as the biggest _________ movies. And collectively, we spend twice as much time watching and playing video games as we do using all other forms of social media combined. That's a lot of eyeballs. Game _____ are huge, but the real action is in in-game economies where people spend over 130 billion dollars a year ______ and selling virtual goods ______. Everything from outfits to avatars, to vehicles to weapons, to dances to architecture to music, to access to live events and more. Haven't even mentioned NFT or Web3, but these hopefully will become the ______________ that drives this going forward. So if you're wondering what the metaverse looks like, this is it.
Solution
- lives
- sacrifice
- vision
- buying
- meaning
- larger
- online
- agree
- views
- sales
- point
- purpose
- hollywood
- infrastructure
Original Text
So. What does this have to do with today? Well, most scholars agree that this is probably just a myth, but that's not the point. The point is that people believed deeply in Hassan and his vision for the world and were willing to sacrifice their lives for it. He gave them a sense of meaning and purpose during a time of great uncertainty. A purpose which he communicated using the best tools of his day. And that is what brings us to video games.
Video games are already the world's dominant form of entertainment. They're three times larger than the entire global film and music industries combined. Every year, the top streamers on Twitch receive on average twice as many views as the biggest Hollywood movies. And collectively, we spend twice as much time watching and playing video games as we do using all other forms of social media combined. That's a lot of eyeballs. Game sales are huge, but the real action is in in-game economies where people spend over 130 billion dollars a year buying and selling virtual goods online. Everything from outfits to avatars, to vehicles to weapons, to dances to architecture to music, to access to live events and more. Haven't even mentioned NFT or Web3, but these hopefully will become the infrastructure that drives this going forward. So if you're wondering what the metaverse looks like, this is it.
Frequently Occurring Word Combinations
ngrams of length 2
collocation |
frequency |
video games |
6 |
world feels |
2 |
video game |
2 |
social movements |
2 |
social change |
2 |
virtual reality |
2 |
social media |
2 |
virtual goods |
2 |
goods online |
2 |
deep sense |
2 |
crypto economies |
2 |
ngrams of length 3
collocation |
frequency |
virtual goods online |
2 |
Important Words
- access
- action
- agree
- architecture
- avatars
- average
- believed
- biggest
- billion
- brings
- buying
- collectively
- combined
- communicated
- dances
- day
- deeply
- dollars
- dominant
- drives
- economies
- entertainment
- entire
- events
- eyeballs
- film
- form
- forms
- game
- games
- gave
- global
- goods
- great
- hassan
- hollywood
- huge
- industries
- infrastructure
- larger
- live
- lives
- lot
- meaning
- media
- mentioned
- metaverse
- movies
- music
- myth
- nft
- online
- outfits
- people
- playing
- point
- purpose
- real
- receive
- sacrifice
- sales
- scholars
- selling
- sense
- social
- spend
- streamers
- time
- times
- today
- tools
- top
- twitch
- uncertainty
- vehicles
- video
- views
- virtual
- vision
- watching
- weapons
- wondering
- world
- year