full transcript

From the Ted Talk by Noah Raford: How gaming can be a force for good


Unscramble the Blue Letters


So. What does this have to do with today? Well, most scholars aegre that this is probably just a myth, but that's not the pnoit. The point is that people believed deeply in Hassan and his viison for the world and were willing to sirciacfe their levis for it. He gave them a sense of mnaieng and pprosue during a time of great uncertainty. A purpose which he communicated using the best tools of his day. And that is what brings us to video games.

Video games are already the world's dominant form of entertainment. They're three times lgerar than the entire global film and music industries combined. Every year, the top streamers on Twitch receive on average twice as many vewis as the biggest hloolwyod movies. And collectively, we spend twice as much time watching and playing video games as we do using all other forms of social media combined. That's a lot of eyeballs. Game sleas are huge, but the real action is in in-game economies where people spend over 130 billion dollars a year biyung and selling virtual goods olnine. Everything from outfits to avatars, to vehicles to weapons, to dances to architecture to music, to access to live events and more. Haven't even mentioned NFT or Web3, but these hopefully will become the iuanfusrrctrte that drives this going forward. So if you're wondering what the metaverse looks like, this is it.

Open Cloze


So. What does this have to do with today? Well, most scholars _____ that this is probably just a myth, but that's not the _____. The point is that people believed deeply in Hassan and his ______ for the world and were willing to _________ their _____ for it. He gave them a sense of _______ and _______ during a time of great uncertainty. A purpose which he communicated using the best tools of his day. And that is what brings us to video games.

Video games are already the world's dominant form of entertainment. They're three times ______ than the entire global film and music industries combined. Every year, the top streamers on Twitch receive on average twice as many _____ as the biggest _________ movies. And collectively, we spend twice as much time watching and playing video games as we do using all other forms of social media combined. That's a lot of eyeballs. Game _____ are huge, but the real action is in in-game economies where people spend over 130 billion dollars a year ______ and selling virtual goods ______. Everything from outfits to avatars, to vehicles to weapons, to dances to architecture to music, to access to live events and more. Haven't even mentioned NFT or Web3, but these hopefully will become the ______________ that drives this going forward. So if you're wondering what the metaverse looks like, this is it.

Solution


  1. lives
  2. sacrifice
  3. vision
  4. buying
  5. meaning
  6. larger
  7. online
  8. agree
  9. views
  10. sales
  11. point
  12. purpose
  13. hollywood
  14. infrastructure

Original Text


So. What does this have to do with today? Well, most scholars agree that this is probably just a myth, but that's not the point. The point is that people believed deeply in Hassan and his vision for the world and were willing to sacrifice their lives for it. He gave them a sense of meaning and purpose during a time of great uncertainty. A purpose which he communicated using the best tools of his day. And that is what brings us to video games.

Video games are already the world's dominant form of entertainment. They're three times larger than the entire global film and music industries combined. Every year, the top streamers on Twitch receive on average twice as many views as the biggest Hollywood movies. And collectively, we spend twice as much time watching and playing video games as we do using all other forms of social media combined. That's a lot of eyeballs. Game sales are huge, but the real action is in in-game economies where people spend over 130 billion dollars a year buying and selling virtual goods online. Everything from outfits to avatars, to vehicles to weapons, to dances to architecture to music, to access to live events and more. Haven't even mentioned NFT or Web3, but these hopefully will become the infrastructure that drives this going forward. So if you're wondering what the metaverse looks like, this is it.

Frequently Occurring Word Combinations


ngrams of length 2

collocation frequency
video games 6
world feels 2
video game 2
social movements 2
social change 2
virtual reality 2
social media 2
virtual goods 2
goods online 2
deep sense 2
crypto economies 2

ngrams of length 3

collocation frequency
virtual goods online 2


Important Words


  1. access
  2. action
  3. agree
  4. architecture
  5. avatars
  6. average
  7. believed
  8. biggest
  9. billion
  10. brings
  11. buying
  12. collectively
  13. combined
  14. communicated
  15. dances
  16. day
  17. deeply
  18. dollars
  19. dominant
  20. drives
  21. economies
  22. entertainment
  23. entire
  24. events
  25. eyeballs
  26. film
  27. form
  28. forms
  29. game
  30. games
  31. gave
  32. global
  33. goods
  34. great
  35. hassan
  36. hollywood
  37. huge
  38. industries
  39. infrastructure
  40. larger
  41. live
  42. lives
  43. lot
  44. meaning
  45. media
  46. mentioned
  47. metaverse
  48. movies
  49. music
  50. myth
  51. nft
  52. online
  53. outfits
  54. people
  55. playing
  56. point
  57. purpose
  58. real
  59. receive
  60. sacrifice
  61. sales
  62. scholars
  63. selling
  64. sense
  65. social
  66. spend
  67. streamers
  68. time
  69. times
  70. today
  71. tools
  72. top
  73. twitch
  74. uncertainty
  75. vehicles
  76. video
  77. views
  78. virtual
  79. vision
  80. watching
  81. weapons
  82. wondering
  83. world
  84. year