full transcript

From the Ted Talk by John Underkoffler: Pointing to the future of UI


Unscramble the Blue Letters


The problem, as we see it, has to do with a single, simple word: "space," or a single, simple phrase: "real world geometry." Computers and the programming languages that we talk to them in, that we teach them in, are hideously insensate when it comes to space. They don't understand real wlord space. It's a funny thing because the rest of us occupy it quite frequently and quite well. They also don't understand time, but that's a matter for a srapeate talk.

So what happens if you start to eaxlipn space to them? One thing you might get is something like the Luminous Room. The Luminous Room is a system in which it's considered that input and output spaces are co-located. That's a strangely simple, and yet unexplored idea, right? When you use a mouse, your hand is down here on the mouse pad. It's not even on the same pnlae as what you're talking about: The pixels are up on the dlasipy. So here was a room in which all the walls, floros, cgenliis, pets, ptetod panlts, whatever was in there, were capable, not only of display but of snensig as well. And that means input and output are in the same space enabling stuff like this. That's a digital storage in a physical cnteanoir. The contract is the same as with real word ojecbts in real world cenitoarns. Has to come back out, whatever you put in. This little design experiment that was a small office here knew a few other tricks as well. If you presented it with a chess braod, it tried to figure out what you might mean by that. And if there was nothing for them to do, the chess pieces eventually got bored and hopped away.

Open Cloze


The problem, as we see it, has to do with a single, simple word: "space," or a single, simple phrase: "real world geometry." Computers and the programming languages that we talk to them in, that we teach them in, are hideously insensate when it comes to space. They don't understand real _____ space. It's a funny thing because the rest of us occupy it quite frequently and quite well. They also don't understand time, but that's a matter for a ________ talk.

So what happens if you start to _______ space to them? One thing you might get is something like the Luminous Room. The Luminous Room is a system in which it's considered that input and output spaces are co-located. That's a strangely simple, and yet unexplored idea, right? When you use a mouse, your hand is down here on the mouse pad. It's not even on the same _____ as what you're talking about: The pixels are up on the _______. So here was a room in which all the walls, ______, ________, pets, ______ ______, whatever was in there, were capable, not only of display but of _______ as well. And that means input and output are in the same space enabling stuff like this. That's a digital storage in a physical _________. The contract is the same as with real word _______ in real world __________. Has to come back out, whatever you put in. This little design experiment that was a small office here knew a few other tricks as well. If you presented it with a chess _____, it tried to figure out what you might mean by that. And if there was nothing for them to do, the chess pieces eventually got bored and hopped away.

Solution


  1. sensing
  2. container
  3. containers
  4. plants
  5. floors
  6. world
  7. objects
  8. separate
  9. potted
  10. board
  11. ceilings
  12. plane
  13. explain
  14. display

Original Text


The problem, as we see it, has to do with a single, simple word: "space," or a single, simple phrase: "real world geometry." Computers and the programming languages that we talk to them in, that we teach them in, are hideously insensate when it comes to space. They don't understand real world space. It's a funny thing because the rest of us occupy it quite frequently and quite well. They also don't understand time, but that's a matter for a separate talk.

So what happens if you start to explain space to them? One thing you might get is something like the Luminous Room. The Luminous Room is a system in which it's considered that input and output spaces are co-located. That's a strangely simple, and yet unexplored idea, right? When you use a mouse, your hand is down here on the mouse pad. It's not even on the same plane as what you're talking about: The pixels are up on the display. So here was a room in which all the walls, floors, ceilings, pets, potted plants, whatever was in there, were capable, not only of display but of sensing as well. And that means input and output are in the same space enabling stuff like this. That's a digital storage in a physical container. The contract is the same as with real word objects in real world containers. Has to come back out, whatever you put in. This little design experiment that was a small office here knew a few other tricks as well. If you presented it with a chess board, it tried to figure out what you might mean by that. And if there was nothing for them to do, the chess pieces eventually got bored and hopped away.

Frequently Occurring Word Combinations


ngrams of length 2

collocation frequency
real world 5
operating system 2
graphics routines 2
million bucks 2
luminous room 2
digital wind 2
system called 2
killer app 2



Important Words


  1. board
  2. bored
  3. capable
  4. ceilings
  5. chess
  6. computers
  7. considered
  8. container
  9. containers
  10. contract
  11. design
  12. digital
  13. display
  14. enabling
  15. eventually
  16. experiment
  17. explain
  18. figure
  19. floors
  20. frequently
  21. funny
  22. geometry
  23. hand
  24. hideously
  25. hopped
  26. idea
  27. input
  28. insensate
  29. knew
  30. languages
  31. luminous
  32. matter
  33. means
  34. mouse
  35. objects
  36. occupy
  37. office
  38. output
  39. pad
  40. pets
  41. physical
  42. pieces
  43. pixels
  44. plane
  45. plants
  46. potted
  47. presented
  48. problem
  49. programming
  50. put
  51. real
  52. rest
  53. room
  54. sensing
  55. separate
  56. simple
  57. single
  58. small
  59. space
  60. spaces
  61. start
  62. storage
  63. strangely
  64. stuff
  65. system
  66. talk
  67. talking
  68. teach
  69. time
  70. tricks
  71. understand
  72. unexplored
  73. walls
  74. word
  75. world