full transcript
From the Ted Talk by John Underkoffler: Pointing to the future of UI
Unscramble the Blue Letters
The problem, as we see it, has to do with a single, simple word: "space," or a single, simple phrase: "real world geometry." Computers and the programming languages that we talk to them in, that we teach them in, are hideously insensate when it comes to space. They don't understand real wlord space. It's a funny thing because the rest of us occupy it quite frequently and quite well. They also don't understand time, but that's a matter for a srapeate talk.
So what happens if you start to eaxlipn space to them? One thing you might get is something like the Luminous Room. The Luminous Room is a system in which it's considered that input and output spaces are co-located. That's a strangely simple, and yet unexplored idea, right? When you use a mouse, your hand is down here on the mouse pad. It's not even on the same pnlae as what you're talking about: The pixels are up on the dlasipy. So here was a room in which all the walls, floros, cgenliis, pets, ptetod panlts, whatever was in there, were capable, not only of display but of snensig as well. And that means input and output are in the same space enabling stuff like this. That's a digital storage in a physical cnteanoir. The contract is the same as with real word ojecbts in real world cenitoarns. Has to come back out, whatever you put in. This little design experiment that was a small office here knew a few other tricks as well. If you presented it with a chess braod, it tried to figure out what you might mean by that. And if there was nothing for them to do, the chess pieces eventually got bored and hopped away.
Open Cloze
The problem, as we see it, has to do with a single, simple word: "space," or a single, simple phrase: "real world geometry." Computers and the programming languages that we talk to them in, that we teach them in, are hideously insensate when it comes to space. They don't understand real _____ space. It's a funny thing because the rest of us occupy it quite frequently and quite well. They also don't understand time, but that's a matter for a ________ talk.
So what happens if you start to _______ space to them? One thing you might get is something like the Luminous Room. The Luminous Room is a system in which it's considered that input and output spaces are co-located. That's a strangely simple, and yet unexplored idea, right? When you use a mouse, your hand is down here on the mouse pad. It's not even on the same _____ as what you're talking about: The pixels are up on the _______. So here was a room in which all the walls, ______, ________, pets, ______ ______, whatever was in there, were capable, not only of display but of _______ as well. And that means input and output are in the same space enabling stuff like this. That's a digital storage in a physical _________. The contract is the same as with real word _______ in real world __________. Has to come back out, whatever you put in. This little design experiment that was a small office here knew a few other tricks as well. If you presented it with a chess _____, it tried to figure out what you might mean by that. And if there was nothing for them to do, the chess pieces eventually got bored and hopped away.
Solution
- sensing
- container
- containers
- plants
- floors
- world
- objects
- separate
- potted
- board
- ceilings
- plane
- explain
- display
Original Text
The problem, as we see it, has to do with a single, simple word: "space," or a single, simple phrase: "real world geometry." Computers and the programming languages that we talk to them in, that we teach them in, are hideously insensate when it comes to space. They don't understand real world space. It's a funny thing because the rest of us occupy it quite frequently and quite well. They also don't understand time, but that's a matter for a separate talk.
So what happens if you start to explain space to them? One thing you might get is something like the Luminous Room. The Luminous Room is a system in which it's considered that input and output spaces are co-located. That's a strangely simple, and yet unexplored idea, right? When you use a mouse, your hand is down here on the mouse pad. It's not even on the same plane as what you're talking about: The pixels are up on the display. So here was a room in which all the walls, floors, ceilings, pets, potted plants, whatever was in there, were capable, not only of display but of sensing as well. And that means input and output are in the same space enabling stuff like this. That's a digital storage in a physical container. The contract is the same as with real word objects in real world containers. Has to come back out, whatever you put in. This little design experiment that was a small office here knew a few other tricks as well. If you presented it with a chess board, it tried to figure out what you might mean by that. And if there was nothing for them to do, the chess pieces eventually got bored and hopped away.
Frequently Occurring Word Combinations
ngrams of length 2
collocation |
frequency |
real world |
5 |
operating system |
2 |
graphics routines |
2 |
million bucks |
2 |
luminous room |
2 |
digital wind |
2 |
system called |
2 |
killer app |
2 |
Important Words
- board
- bored
- capable
- ceilings
- chess
- computers
- considered
- container
- containers
- contract
- design
- digital
- display
- enabling
- eventually
- experiment
- explain
- figure
- floors
- frequently
- funny
- geometry
- hand
- hideously
- hopped
- idea
- input
- insensate
- knew
- languages
- luminous
- matter
- means
- mouse
- objects
- occupy
- office
- output
- pad
- pets
- physical
- pieces
- pixels
- plane
- plants
- potted
- presented
- problem
- programming
- put
- real
- rest
- room
- sensing
- separate
- simple
- single
- small
- space
- spaces
- start
- storage
- strangely
- stuff
- system
- talk
- talking
- teach
- time
- tricks
- understand
- unexplored
- walls
- word
- world