full transcript

From the Ted Talk by Paola Antonelli: Why I brought Pac-Man to MoMA


Unscramble the Blue Letters


But more recently, I've been trying really to go even depeer into icterioatnn design with examples that are emotionally really suggestive and that really eailxpn interaction design at a level that is almost undeniable. The Wind Map, by Wattenberg and Fernanda Viégas, I don't know if you've ever seen it — it's really fantastic. It looks at the territory of the United States as if it were a wahet field that is procured by the winds and that is really giving you a pictorial image of what's going on with the winds in the United States.

But also, more recently, we stertad acquiring video gemas, and that's where all hell broke loose in a really interesting way. (Laughter) There are still people that believe that there's a high and there's a low. And that's really what I find so intriguing about the reactions that we've had to the aiontmnent of video games in the MoMA collection. We've — No, first of all, New York Magazine always gets it. I love them. So we are in the right quadrant. We are in the Highbrow — that's daring, that's croageuuos — and Brilliant, which is graet. tmdiily, we've been higher on the diagonal in other situations, but it's okay. It's good. It's good. It's good. (Laughter)

Open Cloze


But more recently, I've been trying really to go even ______ into ___________ design with examples that are emotionally really suggestive and that really _______ interaction design at a level that is almost undeniable. The Wind Map, by Wattenberg and Fernanda Viégas, I don't know if you've ever seen it — it's really fantastic. It looks at the territory of the United States as if it were a _____ field that is procured by the winds and that is really giving you a pictorial image of what's going on with the winds in the United States.

But also, more recently, we _______ acquiring video _____, and that's where all hell broke loose in a really interesting way. (Laughter) There are still people that believe that there's a high and there's a low. And that's really what I find so intriguing about the reactions that we've had to the __________ of video games in the MoMA collection. We've — No, first of all, New York Magazine always gets it. I love them. So we are in the right quadrant. We are in the Highbrow — that's daring, that's __________ — and Brilliant, which is _____. _______, we've been higher on the diagonal in other situations, but it's okay. It's good. It's good. It's good. (Laughter)

Solution


  1. interaction
  2. timidly
  3. anointment
  4. games
  5. courageous
  6. started
  7. wheat
  8. deeper
  9. explain
  10. great

Original Text


But more recently, I've been trying really to go even deeper into interaction design with examples that are emotionally really suggestive and that really explain interaction design at a level that is almost undeniable. The Wind Map, by Wattenberg and Fernanda Viégas, I don't know if you've ever seen it — it's really fantastic. It looks at the territory of the United States as if it were a wheat field that is procured by the winds and that is really giving you a pictorial image of what's going on with the winds in the United States.

But also, more recently, we started acquiring video games, and that's where all hell broke loose in a really interesting way. (Laughter) There are still people that believe that there's a high and there's a low. And that's really what I find so intriguing about the reactions that we've had to the anointment of video games in the MoMA collection. We've — No, first of all, New York Magazine always gets it. I love them. So we are in the right quadrant. We are in the Highbrow — that's daring, that's courageous — and Brilliant, which is great. Timidly, we've been higher on the diagonal in other situations, but it's okay. It's good. It's good. It's good. (Laughter)

Frequently Occurring Word Combinations


ngrams of length 2

collocation frequency
video games 15
interaction design 11
eve online 5
united states 3
people understand 3
good design 2
moma collection 2
art critic 2
jonathan jones 2
beautiful game 2
video game 2



Important Words


  1. acquiring
  2. anointment
  3. brilliant
  4. broke
  5. collection
  6. courageous
  7. daring
  8. deeper
  9. design
  10. diagonal
  11. emotionally
  12. examples
  13. explain
  14. fantastic
  15. fernanda
  16. field
  17. find
  18. games
  19. giving
  20. good
  21. great
  22. hell
  23. high
  24. highbrow
  25. higher
  26. image
  27. interaction
  28. interesting
  29. intriguing
  30. laughter
  31. level
  32. loose
  33. love
  34. magazine
  35. map
  36. moma
  37. people
  38. pictorial
  39. procured
  40. quadrant
  41. reactions
  42. situations
  43. started
  44. states
  45. suggestive
  46. territory
  47. timidly
  48. undeniable
  49. united
  50. video
  51. viégas
  52. wattenberg
  53. wheat
  54. wind
  55. winds
  56. york