full transcript
From the Ted Talk by Paola Antonelli: Why I brought Pac-Man to MoMA
Unscramble the Blue Letters
But more recently, I've been trying really to go even depeer into icterioatnn design with examples that are emotionally really suggestive and that really eailxpn interaction design at a level that is almost undeniable. The Wind Map, by Wattenberg and Fernanda Viégas, I don't know if you've ever seen it — it's really fantastic. It looks at the territory of the United States as if it were a wahet field that is procured by the winds and that is really giving you a pictorial image of what's going on with the winds in the United States.
But also, more recently, we stertad acquiring video gemas, and that's where all hell broke loose in a really interesting way. (Laughter) There are still people that believe that there's a high and there's a low. And that's really what I find so intriguing about the reactions that we've had to the aiontmnent of video games in the MoMA collection. We've — No, first of all, New York Magazine always gets it. I love them. So we are in the right quadrant. We are in the Highbrow — that's daring, that's croageuuos — and Brilliant, which is graet. tmdiily, we've been higher on the diagonal in other situations, but it's okay. It's good. It's good. It's good. (Laughter)
Open Cloze
But more recently, I've been trying really to go even ______ into ___________ design with examples that are emotionally really suggestive and that really _______ interaction design at a level that is almost undeniable. The Wind Map, by Wattenberg and Fernanda Viégas, I don't know if you've ever seen it — it's really fantastic. It looks at the territory of the United States as if it were a _____ field that is procured by the winds and that is really giving you a pictorial image of what's going on with the winds in the United States.
But also, more recently, we _______ acquiring video _____, and that's where all hell broke loose in a really interesting way. (Laughter) There are still people that believe that there's a high and there's a low. And that's really what I find so intriguing about the reactions that we've had to the __________ of video games in the MoMA collection. We've — No, first of all, New York Magazine always gets it. I love them. So we are in the right quadrant. We are in the Highbrow — that's daring, that's __________ — and Brilliant, which is _____. _______, we've been higher on the diagonal in other situations, but it's okay. It's good. It's good. It's good. (Laughter)
Solution
- interaction
- timidly
- anointment
- games
- courageous
- started
- wheat
- deeper
- explain
- great
Original Text
But more recently, I've been trying really to go even deeper into interaction design with examples that are emotionally really suggestive and that really explain interaction design at a level that is almost undeniable. The Wind Map, by Wattenberg and Fernanda Viégas, I don't know if you've ever seen it — it's really fantastic. It looks at the territory of the United States as if it were a wheat field that is procured by the winds and that is really giving you a pictorial image of what's going on with the winds in the United States.
But also, more recently, we started acquiring video games, and that's where all hell broke loose in a really interesting way. (Laughter) There are still people that believe that there's a high and there's a low. And that's really what I find so intriguing about the reactions that we've had to the anointment of video games in the MoMA collection. We've — No, first of all, New York Magazine always gets it. I love them. So we are in the right quadrant. We are in the Highbrow — that's daring, that's courageous — and Brilliant, which is great. Timidly, we've been higher on the diagonal in other situations, but it's okay. It's good. It's good. It's good. (Laughter)
Frequently Occurring Word Combinations
ngrams of length 2
collocation |
frequency |
video games |
15 |
interaction design |
11 |
eve online |
5 |
united states |
3 |
people understand |
3 |
good design |
2 |
moma collection |
2 |
art critic |
2 |
jonathan jones |
2 |
beautiful game |
2 |
video game |
2 |
Important Words
- acquiring
- anointment
- brilliant
- broke
- collection
- courageous
- daring
- deeper
- design
- diagonal
- emotionally
- examples
- explain
- fantastic
- fernanda
- field
- find
- games
- giving
- good
- great
- hell
- high
- highbrow
- higher
- image
- interaction
- interesting
- intriguing
- laughter
- level
- loose
- love
- magazine
- map
- moma
- people
- pictorial
- procured
- quadrant
- reactions
- situations
- started
- states
- suggestive
- territory
- timidly
- undeniable
- united
- video
- viégas
- wattenberg
- wheat
- wind
- winds
- york